Dasha D. Bolotina

Character Modeler/Texture Artist

OBJECTIVE

Desire a position within the capacity of a 3D Artist that allows me to use my experience, creativity, and passion to help solidify and grow the company I choose.

WORK EXPERIENCE

Titmouse Inc. - titmouseinc.com
September 2009 – December 2009

Cartoon Pilot (unannounced, for a major client)

  • High resolution car models
  • Car and vehicle rigs

Titmouse Games - www.titmousegames.com
April 2009 – November 2009

Seven Haunted Seas - www.sevenhauntedseas.com

  • High resolution character models using Zbrush 3, and their low-res counterparts using Maya.
  • Ships, vehicles, environment pieces and creatures.
  • Normal, diffuse, specular, and bump maps and textures.
  • Character and vehicle rigs.

Fistful of Blood - (suspended development)

  • Character models and textures using Zbrush and Maya.

Puzzlebreaker iphone application

  • Environment models and textures.

KingsIsle Entertainment, Inc. - www.kingsisle.com
August 2007 – December 2008

Wizard 101 - www.wizard101.com

  • Characters, Creatures, Spells, Summons, Pets - models and textures
  • Player hair and faces
  • High resolution model of Malistaire for the Wizard 101 commercial
  • Environment textures

The Animation Farm - www.theanimationfarm.com
December 2006 – September 2007

Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness
Hothead Games

  • Low resolution character models and painted textures.

Nancy Drew: Legend of the Crystal Skull
Her Interactive

  • High resolution character models and textures for in-game cinemas
  • Normal/Displacement maps using high resolution meshes sculpted in Mudbox
  • Facial morphs and Animation

Unannounced Internal Project

  • High resolution caricature character model and hand-painted textures.

Other/Contract

Motus Digital, LLC - motusdigital.com

  • Editing 3d meshes

Meteor Games - www.meteorgames.com

Character textures for the Twin Skies MMO (cancelled)

SKILLS
High Res. Modeling
Low Res. Modeling
Texture Painting
Texture Mapping
Digital Sculpting
Normal Maps
Displacement Maps
Rigging
Animation
Shading
Mental Ray


SOFTWARE
Maya
3d Studio Max
Zbrush 3
Photoshop
Mudbox
BodyPaint

EDUCATION

Gnomon School of Visual Effects - www.gnomonschool.com

Advanced Anatomy and Structure in ZbrushMay - June 2009

Full Sail University - www.fullsail.com

Bachelor of Science in Computer AnimationNovember 2006

Valedictorian and Advanced Achievement Awards

References and salary history available upon request